How To Build and Deploy LV2 Plugin to MOD Duo
Contents
Introduction
This is a quick start guide to get an LV2 plugin running in a MOD Duo device. Let's cut the chatter and get started.
LV2 Basics
This information is well described elsewhere.
Prepare build tools
In order to run a plugin in the MOD Duo we must compiled it for its specific architecture.
The Duo uses an ARMv7 processor running a very basic and stripped-down version of Linux. Several audio-related libraries are included (fftw, libsndfile, libresample, etc) as well as generic libraries (boost, eigen, qt5core, etc).
We currently provide a custom build system that gives developers a similar system to what's available inside the Duo. (Using a regular Linux system might lead to issues due to mismatching library versions.)
Just clone MOD Plugin Builder and follow the instructions.
In summary:
$ cd
$ git clone git://github.com/moddevices/mod-plugin-builder
$ ./bootstrap.sh
Once that process is finished you'll be able to build plugins.
Get source code and create a .mk file
If you have an existing LV2 Plugin you just need to create a makefile to build it. In case you haven't started your LV2 plugin yet just follow through the links above from #LV2 Basics.
We have a few samples available here. For this guide we'll use the eg-amp.lv2 example.
The build script is based on Buildroot which requires you to create a new package under plugins/package/
and add a make file <package-name>.mk
. To learn more about how Buildroot works check the manual.
In our example you must do this:
$ cd
$ git clone git://github.com/moddevices/mod-lv2-examples
$ cp -R mod-lv2-examples/package/eg-amp-lv2 mod-plugin-builder/plugins/package/
I suggest you take a look at sections #Few things about Buildroot and #Alternatives to retrieve source code for more information.
Compile it
We're all set to compile.
$ cd ~/mod-plugin-builder/
$ ./build eg-amp-lv2
$ ls ~/mod-workdir/plugins/
eg-amp.lv2
Success, the plugin has been built.
Deploy it
Coming soon...
Publish it
Coming soon...
Few things about the build script and Buildroot
Buildroot is based on packages to build things. An LV2 plugin becomes a package and because of that it must comply with Buildroot rules.
A few important notes:
- The package name is defined by the folder name and cannot contain '.'
- There must be a <packagename>.mk file inside the package folder
- Inside the .mk file all defined variables must start with the package name replacing '-' with '_'
- Browse through other examples so you get an idea of other variations of the makefiles (how to use waf for example)
- If your code has dependencies you need to fill in the _BUNDLES variable with a list; you can check the available packages here
Alternatives to retrieve source code
The .mk file will define how your source code is retrieved. In the eg-amp example the .mk file tells Buildroot to download it from github. Alternatively you can use a local tarball or point directly to the source code.
Point directly to the source code
Just replace the top section called 'download source code' with the following:
<PACKAGE_NAME>_SITE_METHOD = local
<PACKAGE_NAME>_SITE = /path/to/source
It's important that you replace the section, a _VERSION variable cannot exist or it will fail. If you try changing the eg-amp example don't forget to remove the trailing path from the make command. It should look like this:
<PACKAGE_NAME>_TARGET_MAKE = $(TARGET_MAKE_ENV) $(TARGET_CONFIGURE_OPTS) $(MAKE) -C $(@D)
If you place the source code in same folder as the .mk file you can set the _SITE using $($(PKG)_PKGDIR)/
as a relative path.
You can find a working example of such setup here.
Point to a local tarball
Assuming you make a tar.gz file and put it in the same folder as the .mk file then you must replace the top section called 'download source code' with the following:
<PACKAGE_NAME>_VERSION = 1.0
<PACKAGE_NAME>_SITE_METHOD = file
<PACKAGE_NAME>_SITE = $($(PKG)_PKGDIR)
<PACKAGE_NAME>_SOURCE = eg-amp-$(<PACKAGE_NAME>_VERSION).tar.gz
If you want to use an arbitrary path just replace the _SITE variable.