Difference between revisions of "Developers"

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* [http://www.rossbencina.com/code/real-time-audio-programming-101-time-waits-for-nothing Real-time audio programming 101: time waits for nothing]
 
* [http://www.rossbencina.com/code/real-time-audio-programming-101-time-waits-for-nothing Real-time audio programming 101: time waits for nothing]
 
* [http://lv2plug.in/book/ Programming LV2 Plugins]
 
* [http://lv2plug.in/book/ Programming LV2 Plugins]
 +
 +
Please note that it is also possible to build LV2 plugins using DPF or [https://github.com/DISTRHO/juce Juce].
  
 
== mod-plugin-builder ==
 
== mod-plugin-builder ==
Line 58: Line 60:
 
$ git clone git://github.com/moddevices/mod-plugin-builder
 
$ git clone git://github.com/moddevices/mod-plugin-builder
 
$ cd mod-plugin-builder
 
$ cd mod-plugin-builder
$ ./bootstrap.sh
+
$ ./bootstrap.sh modduo
 
</source>
 
</source>
  
Line 65: Line 67:
  
 
<source lang="console">
 
<source lang="console">
$ source ~/mod-plugin-builder/local.env
+
$ pushd ~/mod-plugin-builder/
 +
$ source local.env modduo
 +
$ popd
 
$ # cmake, waf configure, ./configure, etc
 
$ # cmake, waf configure, ./configure, etc
 
$ make
 
$ make
Line 98: Line 102:
 
That's it! Your plugin is now inside the Duo!
 
That's it! Your plugin is now inside the Duo!
  
To those curious ones, the last command packs the eg-amp.lv2 into a tar.gz file, encodes it as base64 and then sends it to a special URL that the MOD Duo uses to install plugin tarballs.
+
To those curious ones, the last command packs the eg-amp.lv2 into a tar.gz file, encodes it as base64 and then sends it to a special URL that the MOD unit uses to install plugin tarballs.
  
 
== APIs and Documentation ==
 
== APIs and Documentation ==
Line 119: Line 123:
 
* http://jackaudio.org/api/index.html
 
* http://jackaudio.org/api/index.html
  
NOTE: As of release 1.1, MOD Duo uses JACK2.
+
NOTE: All MOD units use JACK2.
  
 
=== LV2 ===
 
=== LV2 ===
Line 196: Line 200:
 
MOD's web interface has some hidden features, not really useful for users but useful for developers.<br/>
 
MOD's web interface has some hidden features, not really useful for users but useful for developers.<br/>
 
This includes:
 
This includes:
* Buffer size change (128 or 256 frames)
+
* Buffer size change (128 or 256 frames per cycle)
 
* Install-All button in plugin store
 
* Install-All button in plugin store
 
* Network statistics
 
* Network statistics
* Xrun counter
+
* Xrun counter (aka audio drop-outs)
  
 
To enable developer mode, open the browser developer console and enter:
 
To enable developer mode, open the browser developer console and enter:
Line 210: Line 214:
 
     disable_dev_mode()
 
     disable_dev_mode()
  
== Unstable plugins ==
+
== Beta/Unstable plugins ==
  
 
By default unstable plugins are hidden in the plugin store; however they can be made visible for use within pedalboards:
 
By default unstable plugins are hidden in the plugin store; however they can be made visible for use within pedalboards:
Line 226: Line 230:
 
== USB Device Support ==
 
== USB Device Support ==
  
* Several USB-MIDI devices
+
* Most USB-MIDI devices (if they are class-compliant, they should just work)
 
* Arduino running MocoLufa firmware (to create midi-controllers)
 
* Arduino running MocoLufa firmware (to create midi-controllers)
 
* PlayStation 3 and 4 Controllers
 
* PlayStation 3 and 4 Controllers
 
* Guitar Hero Controller (Red Octane Xbox version)
 
* Guitar Hero Controller (Red Octane Xbox version)
 +
* Any regular joystick
  
 
== Hardware Specification ==
 
== Hardware Specification ==
  
 
'''CPU:'''
 
'''CPU:'''
* Dual Core ARM A7 1.0GHz
+
* Dual Core ARMv7 1.0GHz
 
* 4GB Flash Storage, 1GB RAM
 
* 4GB Flash Storage, 1GB RAM
  
Line 248: Line 253:
 
* MIDI IN/OUT – Standard DIN 5 pins
 
* MIDI IN/OUT – Standard DIN 5 pins
 
* Control Chain – RJ45 connector  – for additional controllers
 
* Control Chain – RJ45 connector  – for additional controllers
* USB HOST – USB 2.0 Standard-A type, supporting: USB Bluetooth, USB Wifi, USB MIDI
+
* USB HOST – USB 2.0 Standard-A type, supporting: USB Bluetooth and USB MIDI
 
* USB DEVICE – USB 2.0 Standard-B type, supporting: USB Ethernet Connection
 
* USB DEVICE – USB 2.0 Standard-B type, supporting: USB Ethernet Connection

Revision as of 09:29, 24 June 2019

The MOD Duo and Duo X units run a highly-optimized Linux embed system, using JACK as audio server and loading plugins in LV2 format.
Plugin parameters can be controlled via the units' built-in knobs and footswitches, via MIDI CC and Pitchbend or via Control Chain devices.

Technical information

As of release 1.1 the MOD Duo runs the Linux kernel version 3.4, with real-time patch. Running in a ARMv7 32bit OS.
The MOD Duo X runs version 4.9, also with real-time patch. Running in a ARMv8a 64bit OS.

ALSA is used for the audio driver. JACK runs inside as audio server backend, with mod-host loading each LV2 plugin as a new (internal) JACK client. mod-ui is the web server, it talks to mod-host over a unix socket.

There's no X11 or any other kind of graphical interface. In fact, X11 libs are not even available.

SSH is open by default.

The MOD Duo CPU is a dual-core Cortex A7, running at a constant 912 MHz. It is possible to set the speed to 1.0GHz, but with the risk of stability issues. The MOD Duo X CPU is a quad-core Cortex A53, running at a constant 1.5GHz.

The compiler is GCC 4.9.

The default compilation flags for the Duo are:

-O3 -mcpu=cortex-a7 -mtune=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard -mvectorize-with-neon-quad

And the flags for Duo X are:

-O3 -mcpu=cortex-a53 -mtune=cortex-a53

(Note: 64bit ARM compilers do not use 'fpu' flags, as their usage is implied)

For aggressive optimization, add these:

-ffast-math -fprefetch-loop-arrays -funroll-loops -funsafe-loop-optimizations

Building binaries for the MOD Duo can be easily done using the mod-plugin-builder.

Apart from programming software in a "traditional" way, it's also possible to generate audio plugins for the MOD from gen~ objects created in Cycling '74 Max. See the Max_gen~ page for more details.

Useful links

These are useful links for general information regarding developing audio plugins and realtime software.

Please note that it is also possible to build LV2 plugins using DPF or Juce.

mod-plugin-builder

The mod-plugin-builder is a custom build system that gives developers a similar system to what's available inside the Duo.
We do not recommend the use of a regular Linux armhf system or compiler, it might lead to issues due to mismatching library versions.

If you're running Linux just clone MOD Plugin Builder and follow the instructions.

In summary:

$ git clone git://github.com/moddevices/mod-plugin-builder
$ cd mod-plugin-builder
$ ./bootstrap.sh modduo

This process should take at least 1 hour, probably more depending on your CPU.
Assuming your source code is cross-compile friendly (ie, no hardcoded compiler and paths and uses pkg-config to find extra libraries), the compiler setup is as simple as: (adjust as needed)

$ pushd ~/mod-plugin-builder/
$ source local.env modduo
$ popd
$ # cmake, waf configure, ./configure, etc
$ make

The local.env file will setup your Linux compiler environment variables (such as CC, CXX, CFLAGS, etc) to use mod-plugin-builder files.
If everything goes well, the resulting binaries will be ARMv7, MOD Duo compatible.

Quick example plugin

A quick example plugin is available inside mod-plugin-builder in plugins/package/eg-amp-lv2/source/, which works with this cross-compilation setup.
See https://github.com/moddevices/mod-plugin-builder/tree/master/plugins/package/eg-amp-lv2/source

Building this example plugin can be done like so:

$ source ~/mod-plugin-builder/local.env
$ make -C ~/mod-plugin-builder/plugins/package/eg-amp-lv2/source

After this the eg-amp.lv2 bundle is ready to be deployed into a MOD unit.

Deploying plugins

You can push an LV2 plugin bundle to the MOD Duo via command-line, using curl, by running this: (adjust as needed)

$ cd ~/mod-plugin-builder/plugins/package/eg-amp-lv2/source/
$ tar cz eg-amp.lv2 | base64 | curl -F 'package=@-' http://192.168.51.1/sdk/install

That's it! Your plugin is now inside the Duo!

To those curious ones, the last command packs the eg-amp.lv2 into a tar.gz file, encodes it as base64 and then sends it to a special URL that the MOD unit uses to install plugin tarballs.

APIs and Documentation

Linux

Being Linux, developers have access to UNIX and POSIX APIs.
This means <unistd.h>, <pthread.h> and <stdlib.h> for example.

For more information see:

JACK

Also known as Jack Audio Connection Kit, is the audio server running inside the MOD.
Developers can create JACK clients to interact with the audio data directly (without being managed by a plugin host).

For more information see:

NOTE: All MOD units use JACK2.

LV2

Audio and MIDI plugins in MOD Duo are done in LV2 format.
MOD provides custom LV2 extensions (for MOD specific data and HTML interfaces).

For more information see:

Toolchain

As of release 1.1, the MOD Duo uses:

  • GCC 4.9
  • glibc 2.21
  • binutils 2.25

This means support for C11 and C++11.
C++14 or higher is not supported.

Libraries

The following libraries are available inside the Duo:

  • acl
  • alsa
  • armadillo
  • audiofile
  • boost
  • cairo
  • dbus
  • expat
  • fftw/fftwf
  • ffmpeg
  • flac
  • fluidsynth
  • fontconfig
  • freetype
  • gio/giomm
  • glib/glibmm
  • glibc (v2.21)
  • icu
  • jack
  • libffi
  • libgig
  • libjpeg/libturbojpeg
  • liblo
  • libogg
  • libpng
  • libsamplerate
  • libsigc
  • libsndfile
  • libvorbis
  • libxml2
  • lilv
  • lvtk (v1 and v2)
  • mxml
  • ncurses
  • ne10
  • pcre
  • pixman
  • python (v3.4)
  • qt5 (core, network, sql and xml)
  • readline
  • sdl
  • serd
  • sord
  • sratom
  • systemd (v219)
  • zita-convolver
  • zita-resampler

Developer mode

MOD's web interface has some hidden features, not really useful for users but useful for developers.
This includes:

  • Buffer size change (128 or 256 frames per cycle)
  • Install-All button in plugin store
  • Network statistics
  • Xrun counter (aka audio drop-outs)

To enable developer mode, open the browser developer console and enter:

   enable_dev_mode()

Starting from v1.3, this setting is saved within the MOD, and developer mode is enabled the next time the page loads.
To disable developer mode, open the browser developer console and enter:

   disable_dev_mode()

Beta/Unstable plugins

By default unstable plugins are hidden in the plugin store; however they can be made visible for use within pedalboards:

  • For earlier releases, open the browser development console and enter:
   $("#cloud-plugins-stable").parent().show()

NOTE: Do not report bugs when using unstable plugins.
They have not been curated or tested, so they might corrupt memory or even crash.
Use with caution.

USB Device Support

  • Most USB-MIDI devices (if they are class-compliant, they should just work)
  • Arduino running MocoLufa firmware (to create midi-controllers)
  • PlayStation 3 and 4 Controllers
  • Guitar Hero Controller (Red Octane Xbox version)
  • Any regular joystick

Hardware Specification

CPU:

  • Dual Core ARMv7 1.0GHz
  • 4GB Flash Storage, 1GB RAM

AUDIO CODEC:

  • Cirrus Logic, 24 bit / 48 kHz AD/DA
  • DAC/ADC: 104dB Dynamic Range. -90dB THD+N

CONTROLLER:

  • 2 knobs with LCD screen
  • 2 foot switches with color LEDs

I/O CONNECTIONS:

  • MIDI IN/OUT – Standard DIN 5 pins
  • Control Chain – RJ45 connector – for additional controllers
  • USB HOST – USB 2.0 Standard-A type, supporting: USB Bluetooth and USB MIDI
  • USB DEVICE – USB 2.0 Standard-B type, supporting: USB Ethernet Connection