Difference between revisions of "Max gen~"
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In this page we'll focus on LV2 and MOD. | In this page we'll focus on LV2 and MOD. | ||
+ | '''NOTE: This is a work in progress! (specially this page!)<br> | ||
+ | Except some information to be missing.''' | ||
− | + | == How it works == | |
− | |||
− | + | This works by mixing pre-existing plugin wrapper code with the gen~'s code export feature.<br> | |
− | + | By exporting the code we can compile them together to create an LV2 plugin binary, then generate the meta-data from it. | |
== Dependencies == | == Dependencies == |
Revision as of 12:55, 28 October 2016
This page describes how to get Max gen~ objects working as LV2 plugins, with the purpose of running them on the MOD.
Note that the same procedure also allows for building cross-platform VST2 plugins (Linux, Mac and Windows), but without a custom graphical interface.
In this page we'll focus on LV2 and MOD.
NOTE: This is a work in progress! (specially this page!)
Except some information to be missing.
How it works
This works by mixing pre-existing plugin wrapper code with the gen~'s code export feature.
By exporting the code we can compile them together to create an LV2 plugin binary, then generate the meta-data from it.