Creating Audio Plugins

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This page describes the process of creating an audio plugin for MOD.
The idea of this page is not to go deep into any plugin standards but to show the options you have when creating your own plugin, guide you through the appropriate documentation according the method you choose and finally show how to upload and test it on your device.

Bellow are listed the topics that you might need to know in order to create audio plugins for MOD devices.

  • Digital signal processing (DSP)
  • Programming
  • Basic math

We assume that you know what an audio plugin is and how they might generally work. If not, see the Wikipedia page on audio plugins.

Creating plugins

There are 3 ways to create an LV2 plugin:

  • Coding everything from scratch
  • Using a framework or high level language (e.g.: DPF, Faust, JUCE)
  • Using visual programming software (e.g.: MAX Gen~, PureData)

Regardless the option you choose it's highly recommended that you use Linux (preferable) or macOS for development.
Not only all MOD team developers use Linux but most of the LV2 developers do as well.
In other words this means that almost all documentation you will find assumes that you are using Linux so in the case you need to ask for support it'll be much easier.

From scratch

The first option, coding everything from scratch, is the hardest one if you are new to programming. Here we will need to know C or C++ to code the plugins and also read the LV2 documentation and examples. Although the learning curve is steep (seeing that you'll need to learn programming first) that's a good choice if you want full control of what you're doing and probably it's the best choice to write well performing plugins.

What to learn:

  • C/C++ language
  • LV2 standard

Framework / High Level Language

TODO: Juce and DISTRHO Plugin Framework (DPF), Examples: there are plugins done using DPF, need to find out)

TODO: development environment

Visual Programming

TODO: Max/MSP (MAX Gen~) Examples: shiro plugins

TODO: Puredata (Camomile) Examples?

TODO: development environment

LV2 standard

MOD devices run LV2 plugins internally.
This means that if you want to create your own plugin from scratch to work with a MOD unit, you will need to build an LV2 plugin.
LV2 is an open-source, liberally-licensed audio plugin specification designed which is powerful and extensible.

There are many good reasons why LV2 is the best choice as the audio plugin standard for the MOD devices.
Most of them gracefully explained in this page of the LV2 website.

See our LV2 page for more information on how LV2 is integrated in MOD.

External references

There are plenty of documentation and guides on how to create LV2 plugins in the web.

The LV2 GitHub wiki has lots of useful links and references that can help you in the process of creating a LV2 plugin. We highly recommend you to have a look.

To learn about the LV2 standard start reading this [blog post] by Harry Van Haaren.

[Programming LV2 Plugins Book] from David Robillard. It aims to explain the LV2 by using examples instead of API documentation.