Difference between revisions of "Creating Audio Plugins"

From MOD Wiki
Jump to navigation Jump to search
Line 2: Line 2:
  
 
== What is a plugin? ==
 
== What is a plugin? ==
 +
 +
A plugin is an addition to an existing piece of software, to provide it with new features. For the MOD, each plugin is one effect: so each effect installed on your MOD is a "plugin". The MOD is aware of the plugins currently installed, and is able to use them to process your guitar's audio.
 +
  
 
TODO: explain audio block, parameters, states and presets
 
TODO: explain audio block, parameters, states and presets

Revision as of 19:39, 22 April 2016

WARNING: This page is currently being written, please check in later!

What is a plugin?

A plugin is an addition to an existing piece of software, to provide it with new features. For the MOD, each plugin is one effect: so each effect installed on your MOD is a "plugin". The MOD is aware of the plugins currently installed, and is able to use them to process your guitar's audio.


TODO: explain audio block, parameters, states and presets

LV2 standard

TODO: explain ports, extensions, host-side presets, static ttl

Basic skeleton

TODO: lv2.h plugin struct, lv2_instantiate call and export symbol

Alternative Frameworks

TODO: Juce and DPF. (Juce WIP)

Alternative Methods

TODO: Faust, Max/MSP, Puredata. Also csound, lua, contact if interested.

Setting up the turtle data

TODO: how hosts know what plugin has, meta-data TODO: Caution, human-error, typos.

LV2 book

link